Some agents were made “more intelligent", so they would appear more life-like than the rest. These movements were then made more natural by using motion-capture technology using live actors and programming the results into the agents. Each agent had 6,000-7,000 logic nodes which gave it a sort of “intelligence’ that made it walk, run, halt, fall, fight, manouver around obstacles. Massive was used to create 20,000 warriors, or “agents". For the battle, the LOTR team created the most complex computer animation software of the time, aptly named Massive Brain. A force of 20,000 Uruk’hai are attacking a fortress defended by a thousand men and elves led by Aragorn. A first viewing leaves one overwhelmed, and repeated viewings leave you shaking your head at what must have gone into staging it. The greatest battle scene we have ever seen on film is the battle of Helm’s Deep in the second LOTR film: The Two Towers. In LOTR, in outdoor sequences that were extensively computer-generated, Jackson inserted shots of real grass and leaves and branches to add that extra touch of “magical" reality. If you are shooting on location, however much you control your environment, reality intrudes, and that reality is randomness: leaves flutter, a sudden gust of wind stirs the water in a river. Take just one literally random little thing that Jackson did, and which the audience would never notice specifically, but adds subliminally to the whole effect.
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